Local-first · Early access · BYOK

The thinking was the easy part.

Then it has to become a deck, a screen, a document, a set of assets — and that is where the week goes. Describe it once. Get the finished file back.

Runs on your own machine, with your own model key.

A line of written instruction resolving into three finished pieces of work: a slide deck, an interface screen and a document.
A slide deck assembling: a title, supporting points and a chart on the front slide, more slides stacked behind it, and the file formats it exports as. .pptx .pdf

Thursday's board deck, from work you already did.

The title, the argument, the chart that carries it, the notes underneath. It comes out as a .pptx or .pdf you can open and edit — not a picture of a slide.

An application window in which grey placeholder blocks resolve into a finished screen: a headline, buttons, a picture panel and a chart.

The screen you described in standup, actually on screen.

A rough shape first, so you can argue with it. Then the styled, clickable version — exported as real HTML you can hand to whoever builds it.

A single brief resolving into six finished pieces: an email, a square social tile, a banner, a document, an image and a page. A single brief resolving into six finished pieces: an email, a square social tile, a banner, a document, an image and a page.

One brief. Six pieces. All of them finished.

An email, a square tile, a banner, a one-pager, an image, a landing page — written once, made six times, without you rewriting the brief six times.

Three unrelated pieces of work, each carrying a different colour, settling onto one shared palette.

Three unrelated pieces. One palette, without you policing it.

More than 150 design-system packs hold type, spacing and colour steady, so the thing made on Friday still matches the thing made on Monday.

Project folder

  • board-deck.pptx Slides
  • one-pager.pdf Document
  • landing-page.html Page
  • product-tour.mp4 Video
  • hero-image.png Image

It doesn't end in a preview window.

Everything lands in a folder on your machine — openable, editable, sendable. Not a link to a preview that expires.

In development — not available yet

Two things this page has deliberately not shown you.

Everything above is what airis OS makes today. These two are being built, and nothing above depends on them.

AirisCode

Writing and reworking code in the same project as the design work, so a screen and the code behind it stay in step. Not usable yet.

AirisWorkteams

Several agents taking parts of one project at the same time, under a lead you can watch and interrupt. Not usable yet.

To be plain about the edges: airis OS makes documents, screens, decks, assets and media. It does not manage servers, deployments or infrastructure, and that is not planned.

How it holds together

Three parts of one workspace on one project. Design Studio is the part that works today; the other two are in development.

Available now

Design Studio

Where the work above is made: decks, documents, screens and prototypes, landing pages, dashboards, campaign assets, images and video — with real file export.

In development

Handover

Moving a piece of work between studios with its context attached, so the next stage starts from what was decided rather than from a blank prompt.

Available now

Project memory

The project keeps what matters — decisions, brand rules, the shape of the thing — instead of you re-explaining it at the top of every session.

  • Local-firstIt runs as a desktop app on your machine. Your project files stay there.
  • Bring your own keyYou connect your own model provider. The key stays on your device.
  • Real file outputHTML, PDF, PPTX, MP4, images — files, not screenshots of files.
  • Free during early accessNo cost while airis OS is in early access. See pricing.

Describe it once. Get the file back.

airis OS is in early access. Register your interest and we'll tell you when it opens for Windows, macOS or Linux.

Register interest